Welp I grew some balls and published a game (about bouncing balls...heh)
https://play.google.com/store/apps/details?id=com.NODJSoftware.BounceThingy&hl=en
Its a toy not a game in that there are no objectives. I made it in about 2 hours, mostly getting the wrapping working and tweaking the speed and sizes of the objects. The sprites are the default Unity 5 GUI sprites that came with the engine. There is less to it than most jam games but my objective was publishing SOMETHING and really I would have done hello world.
Thanks to the members of the penny arcade board, the stencyl board, and Unity Answers for all of the support and encouragement over last couple of years
I now claim the title of Game Developer
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