These are so much better than when I started a couple of years ago. I
can see recommending this to a total beginner rather than starting with a
training wheels engine like Stencyl. This one doesn't use the 2d
engine features, instead it uses an orthographic cam and 3d objects
constrained in a plane so it is very simple. Also uses the old gui
instead of the new one but the tutorial has some text instructions for
the changes between the old version and the 4.6 gui.
I could do all of this stuff already without the instructions but I did
learn some neat stuff like how to open the online documentation from
monodevelop by select a keyword and typing cmd+singlequote
also learned a bit about 3d lighting which I know nothing about
the project comes with some nice assets which have a permissive license as long as they are used in Unity engine projects
final project here
https://dl.dropboxusercontent.com/u/221516245/Unity Tutorials Final/Space Shooter/space-shooter-final/space-shooter-final.html
arrows/wasd moves, control shoots - no real gameplay but it shows potential and is a really good learning tool
next step is I think I'm going to write my own space shooter prototype with an infinite field
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