Monday, June 15, 2015

published match 3 game

https://play.google.com/store/apps/details?id=com.nodjsoftware.match3

getting it all working in android was fun, definitely going to do that again

I'm currently collaborating with a game designer I met at a meetup on a "test" android project.  His designs seem to work really well which is something I'm definitely lacking.

If we can get this small game working then we can move on to bigger stuff.

I think my next step is to do the Unity roguelike tutorial and keep educating myself.  Hopefully this one isn't as out of date as the stealth tutorial in v5.

Sunday, June 7, 2015

I suck at blogging

Actually I suck at anything that requires me to do something on a regular schedule.  I'm pretty sure the only reason my cats are still alive is because they yowl in the morning to be fed.

Anyway game dev news.  I started on a match 3 project in Unity mirroring the match 3 project in Stencyl.  Developing in Unity is much easier because of arbitrary data structures.  I'm sure Stencyl has that if I got into the coding but if I'm writing syntax anyway might as well use Unity.

The match 3 project is is playable here in its test state:  https://dl.dropboxusercontent.com/u/221516245/match3/match3/match3.html

I'm now building it for android so that is fun.  Unfortunately android building has a delay between build and test which building for web doesn't but I guess thats just something I have to live with.

The step I'm currently on is fixing the UI so that it scales properly for arbitrary resolutions/screen sizes which is a must have for android deployment.

After the base game is finished I'll try to add different game types such as candy crush and puzzle quest style games.